



Visualization Software for Moundsville West Virginia Prison and Left 4 Dead Campaign
I served as the Manager of Design when Valador, Inc. was approached with the 90 day task of digitizing 2 million sq. feet of Moundsville Penitentiary in Moundsville, West Virginia. The software was developed for the West Virginia High Technology Consortium and the Department of Justice. I developed the user interface and worked with the design team to create a LIDAR-based asset pipeline to capture and convert point cloud data of the location. The video below shows a flythrough of the point cloud data of the prison dining hall.
The team I managed developed a workflow around Maya and the Torque game engine that allowed us to create an immersive 3D environment rapidly. I used Valve’s Hammer Editor to integrate, light, and optimize 3D assets. Below is a highlight reel I produced of locations within the software.
After our development of the client software, I led a writing team that produced a white paper titled Zombies and LIDAR. The white paper subsequently appeared on the cover of the Department of Defense Modeling and Simulation Journal. Valador’s CEO and I were asked to present our white paper to various simulation groups during the Simulation Interoperability Standards Organization Conference in spring of 2009.
After completion of the project, I was approached by a team member about creating a campaign in Left 4 Dead using the architectual data. Valador, Inc. supported the concept and I oversaw a level designer and graphic designer during the production of the campaign. The two level Moundsville Slammer campaign was produced for Left 4 Dead and Left 4 Dead 2 and has received over 100,000 downloads.